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Saturday, 9 June 2012

TOP RELEASES AROUND THE GLOBE


Versions

On April 8, 2010, Blizzard officially announced that the game would be available in a standard and collector's edition. The game was also made available for digital download from Blizzard on the release date; pre-loading began on July 15. The collector's edition comes with an artbook, 2 GB flash drive modeled after Jim Raynor's dog tag with the original StarCraft and Brood Warexpansion preloaded, behind-the-scenes DVD, soundtrack, comic book, unique avatar portraits, a unique model for the in-game Thor unit in multiplayer, and a World of Warcraft pet.
On June 24, 2010, at a press-only Korean event, Blizzard announced that Korean players would be able to play StarCraft II for free with an active World of Warcraft subscription. In PC bangs, or other cybercafés, players can play the game by paying 500 to 1500 South Korean won (approx. $.50 to $1.50) per hour. Other options include a 30-day subscription for ₩9900 (approx. $8), a 24 hours play-time ticket for ₩2000 (approx. $1.50), and unlimited access for ₩69,000 (approx. $56). The end-user license agreement (EULA) for StarCraft II differs significantly from those of Blizzard's earlier titles in that buying the game only grants the buyer a license to play, while the game itself remains the property of Blizzard. Any breach of the EULA amounts not only to breach of contract but copyright infringement as well, giving Blizzard greater control over how the game is used. Concerns have been raised by Public Knowledge over how the altered EULA may affect multiplayer tournaments not endorsed by Blizzard.
On August 3, 2011, Blizzard replaced the previously available StarCraft II demo with the new StarCraft II: Starter Edition. It allows anyone to play part of the game for free and it comes as a 7 GB package downloaded using the Blizzard Downloader client. The Starter Edition is available for Mac and Windows, and requires a Battle.net account and an Internet connection to play

Sales

Korean Air Boeing 747-400 at Incheon International Airport with an advertisement for StarCraft II painted on the fuselage. Jim Raynor is prominently displayed on the plane.
Blizzard entered into a co-marketing agreement with Korean Air that lasted for six months, in which two of the airline's airplanes on both domestic and international routes prominently displayed StarCraft II advertising featuring Jim Raynor on the fuselage.On August 3, 2010, Blizzard announced thatStarCraft II sold more than one million units worldwide within one day of its release. After two days, when Blizzard began selling the game as a digital download on its website, approximately 500,000 additional units of the game were sold, bringing the total up to 1.5 million worldwide and making it the fastest-selling strategy game of all time. In its first month on sale, StarCraft II sold a total of three million copies worldwide. As of December 2010, the game has sold nearly 4.5 million units. The game was also heavily pirated, reportedly being downloaded over 2.3 million times, and setting a record for most data transferred by a single torrent in only three months.

Currently, StarCraft II offers no ability to play over a LAN. Previously, there were concerns that a professional scene would not develop as a result. The reason for this was that there is a latency delay between commands issued and game response when played online. LAN greatly reduces this delay and allows for much finer control over in-game units. Over 250,000 fans have signed a petition asking Blizzard to add LAN play to StarCraft II. Currently, Blizzard has no plans to support LAN play.
Lack of LAN play caused problems in 2010 Major League Gaming tournament in DallasTexas, which experienced severe delays and problems with Battle.net 2.0. Another major Battle.net 2.0 failure occurred during Blizzard's own GSL World Championship Team League tournament in March 2011 when one player was dropped from the game resulting in a do-over. And in April 2011 the Major League Gaming tournament in Dallas experienced "chronic lag issues (that) have plagued Battle.net all day, making many games difficult to play and nearly unbearable to watch.


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